Vampire Sorcerer
DARK 4

Vampire Sorcerer

  • Archetype:
  • Vampire

  • ATK:
  • 1500

  • DEF:
  • 1500

  • View:
  • 3851




If this card in your possession is sent to your GY by your opponent's card: You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap from your Deck to your hand. You can banish this card from your GY; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing.




 
 
AI Power Analysis
Searcher/TutorConfidence: Medium
58± 7/ 100
Power Score
Intrinsic 57
Deck 58

Vampire Sorcerer — Power Evaluation

Final Score: 58 ± 7 · Confidence: Medium

  • Intrinsic: 57 · Deck: 58 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Recovery/Recursion, Material body

Why it scores here

Vampire Sorcerer converts into two concrete things: a Deck search for any DARK "Vampire" monster or "Vampire" Spell/Trap when the opponent removes it, and a GY banish that removes the Tribute requirement from one DARK "Vampire" Normal Summon that turn. Both are real but conditional — the search only fires if the opponent sends it to the GY, and both effects compete for the same card (once banished from the GY it can no longer be searched off). Its 1500/1500 Level 4 DARK Zombie body is the most reliable part, functioning as Rank 4/Link material even if its effect is negated, which is why material_utility outscores its interaction score. The high-ish ATK/DEF earned no points; the score rests on archetype-locked utility (101 recorded decks, 100% main-deck, ~1.5 copies) with no combo evidence to confirm ceiling.

Axis scores

Axis Score Evidence
Accessibility 62 Level 4 DARK Zombie that can be Normal Summoned straight from hand, and it appears in 101 recorded decks (100% main-deck, avg 1.5 copies), though 64 of those run only a single copy (observed).
Combo & Conversion 45 Text-only inference: the GY banish lets one DARK "Vampire" Normal Summon skip its Tribute, but combos_evidence is completely empty (0 appearances) so no board-building ceiling can be confirmed (inferred).
Resource Economy 55 When the opponent sends it to the GY it replaces itself by adding a Vampire card from Deck to hand, effectively recouping the loss of the body rather than generating repeatable advantage (verified).
Effect & Interaction 35 The card itself provides no negation, removal or disruption; any interaction is indirect, via searching something like a "Vampire" Spell/Trap from the Deck (inferred).
Material Utility 70 A 1500/1500 Level 4 DARK Zombie is clean material for Rank 4 and Zombie/DARK Link plays even with its effects blanked, and it is a co-deck staple with Vampire Sucker (77.2%) (observed).
Resilience & Flexibility 58 It has a field effect plus a GY effect, and its search triggers precisely when the opponent destroys it, but ignoring it or banishing it from the GY skips both effects (inferred).
Deck-Building Efficiency 65 Cheap to run — no locks, no once-per-turn tax visible in the text, most lists use 1 copy (64/101 decks) — but it is fully archetype-locked to DARK "Vampire" targets, so it is not splashable (observed).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 57, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Turns the opponent's removal into card advantage: when sent to the GY by an opponent's card, it adds any DARK "Vampire" monster or "Vampire" Spell/Trap from the Deck to the hand.
  • GY banish effect removes the Tribute requirement for one DARK "Vampire" Normal Summon that turn, enabling high-Level Vampire bodies without Tribute setup.
  • Level 4 DARK Zombie 1500/1500 body is clean Rank 4 / Link / Zombie material even if its effects are negated.
  • Very natural fit in its home deck: 101 recorded decks, all main-deck, 70-88% co-deck rates with the core Vampire engine (Vampire Retainer, Vampire's Domain, Vampire Familiar, Vampire Sucker).
  • Low slot cost; most lists run a single copy without it becoming a garnet.

Weaknesses

  • The search is reactive and opponent-dependent — it only triggers if the opponent's card sends it to the GY, so it does nothing on its own turn as a proactive starter.
  • The two effects compete: banishing it from the GY for the Tribute-free Summon removes it from the GY, so it can no longer be searched off later.
  • Completely archetype-locked: it can only fetch DARK "Vampire" monsters and "Vampire" Spell/Traps, so it is close to dead weight outside Vampire/Zombie builds.
  • No inherent disruption, so as a topdeck it is only a 1500 ATK body plus a delayed search.
  • No combo evidence exists (0 appearances in recorded boards), so its practical ceiling is unverified.

Counters / choke points

  • Ash Blossom & Joyous Spring can negate the GY-triggered Deck-to-hand search.
  • Called by the Grave or D.D. Crow can banish it from the GY before it uses its Tribute-free Summon effect.
  • Effects that banish cards instead of destroying them (macro-style effects) prevent it from ever reaching the GY where both effects live.
  • Ignoring it on the field denies the search trigger entirely, since the opponent controls whether it is sent to the GY.

Best use

Archetype searcher and Level 4 DARK Zombie material with a GY Tribute-free Summon enabler. Decks: Vampire. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: if this card is sent to the GY by the opponent's card, you can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap from the Deck to the hand.; Card text: you can banish this card from the GY so that 1 DARK "Vampire" monster Normal Summoned this turn needs no Tribute.; Card identity: Level 4, DARK, Zombie, 1500 ATK / 1500 DEF, archetype Vampire, legal in TCG/OCG/MasterDuel/DuelLinks.; Card text contains no visible once-per-turn clause and no self-locking restriction.
  • Observed: 101 recorded decks run it, all in the main deck, average 1.5 copies (distribution 64/23/14 for 1/2/3 copies).; Deck sample spreads across 19 distinct archetype labels, dominated by Vampire variants; off-archetype appearances are small (e.g. Utopia 3, Harpie 2, Vendread 2, Mayakashi 2, Gold Pride 2).; Co-deck rates: Vampire Retainer 88.1%, Vampire's Domain 88.1%, Vampire Familiar 86.1%, Vampire Sucker 77.2%, Foolish Burial 63.4%.; combos_evidence reports 0 appearances, so the card never appears as starter, material, searched piece or payoff in the recorded boards.
  • Inferred: Primary function in practice is an archetype-locked searcher/recursion piece backed by a Level 4 DARK Zombie body usable as material even when negated.; The GY banish effect is the enabler that lets high-Level DARK Vampire monsters be Normal Summoned without Tribute.; Because both effects reference DARK "Vampire" targets, portability across non-Vampire/Zombie decks is low despite the 19 distinct archetype labels.; Using the GY banish effect forecloses a later search trigger, since the card is no longer in the GY.
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no metagame/dated sample, so meta_power is null and the final score is provisional











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